Mobile Applications and Services
Forschung zur Gestaltung der Lebensqualität in Stadtquartieren im Kontext von Mobilität, Stadtstruktur und Energiewende
Metadata and Cooperative Knowledge Management
The MPEG-7 & MPEG-21 community aims at bringing together experts from research and industry in the area of multimedia meta data interoperability for collaborative working environments.
Technology Enhanced Learning
Aim of the project is the creation, deployment and utilization of a pool of digital 3D anatomic models for accessing them anywhere and anytime over the Web using a standard Web browser.
The European Association of Technology Enhanced Learning (EATEL) supports a network of European research laboratories and groups via free services, sponsoring high profile TEL events, a knowledge interchange, and a set of very active Special Interest Groups.
Learning Layers - Scaling up Technologies for Informal Learning in SME Clusters - EU FP7 ICT Integrated Project
The PROLEARN Academy transfers research results into education and training programmes, international conferences, and scientific journals designed to federate and showcase European leadership in the field of Technology Enhanced Learning.
Serious Games Pathway within the Undergraduate IT Programs - EU TEMPUS Joint Project
A serious game framework for mobile, puzzle-styled games in medical education on university level
We are member of the Serious Games Society.
Erasmus+ Project 56222-EPPP-2015-1-EL-EPPKA3-PI-FORAWRD The main aim of the “Virtual Vocational Education and Training – VIRTUS” project is the development of an innovative, fully functional virtual vocational education and training centre, which will provide appropriately designed modular certified courses in Modular Employable Skills (MES), corresponding to a wide range of circumstances such as regional growth potential and/or company restructuring.
Wearable TEL platform enhances human abilities to acquire procedural knowledge by providing a smart system that directs attention to where it is most needed. An extensive audit of industry procedures, policies and participatory design methods will define the main facets of the platform. User test cycles will refine prototypes and deliverables. Existing wearable smart devices and sensors will be tailored to provide an innovative solution for content delivery and measurement of user performance. Comparative tests, stakeholders’ review and leading the IEEE ARLEM group will secure high-standard academic and industrial outputs.
Social Network Analysis on Dynamic Digital Networks
A MediaBase is a large collection of Social Software artifacts collected by special purpose crawling software (perl scripts) managed in a relational database under a common schema and a set of analysis and visualization tools with web front-ends.
One of the non-deniable success factors of FOSS projects presents a community established around it. The FOSS communities present dynamic ecologies: the participants are free to come and leave and have a potential to achieve different roles within their project. An appealing factor about FOSS analysis is that almost the whole project management takes place in Web resources. Additionally, the code and its evolution history are freely available for mining within revision control systems. The data collected over years and even decades within communities with up to hundred thousands of participants present a great unplugged pool for investigations.
Cloud computing envisions the notion of delivering software services and customizable hardware configurations to public access, similar how public utilities (electricity, water, etc.) are available to the common man. The cloud abstracts infrastructure complexities of servers, applications, data, and heterogeneous platforms, enabling users to plug-in at anytime from anywhere and utilizes storage and computing services as needed at the moment. The goal of our mobile multimedia cloud (i5Cloud) is to provide infrastructure as a service (IaaS) and platform as a service (PaaS) for diverse services and applications in the domain of (mobile) multimedia and large-scale social network analysis.
The Extensible Messaging and Presence Protocol (XMPP) is an open and extensible protocol for the exchange of XML data in near real-time. Although most use cases of the protocol are still coined by the protocol's instant messaging background, it is also interesting for a more general range of services, particularly lightweight mobile middleware. The goal of the project is to systematically design, implement, and evaluate XMPP related services in a community information system context, to share knowledge with other researchers active on XMPP and to contribute parts of our prototypes to the XMPP FLOSS community.
Internet Information Systems & Community Hosting
The joint Community of Bamiyan Development aims at bringing together experts from diverse disciplines in the area of preservation of the Bamiyan site in Afghanistan. We attempt to bridge the gaps between different generations, disciplines and cultures on a global scale.
i* is a goal-oriented modeling language developed by Eric Yu from the University of Toronto. The i* Wiki is intended to enable collaborative work on i* and related topics.
The SunSITE project at RWTH Aachen University started 1995 as a hosting system for open software and content. Today the SunSITE contains also information about science, culture and virtual communities. And we still run www and ftp servers giving access to the SunSITE Software Archive.
Digital Foundations for Web-based Collaboration and Data Exchange in smart Mass customized CONstruction, PROduction and MAnagement
Big Data & Model Management
A deductive object manager for meta databases
Enabling integrated access to structured and unstructured data
Human-zentrierte Unterstützung inkrementell-interaktiver Datenintegration am Beispiel von Hochdurchsatzprozessen in den Life Sciences
Systematisches Innovationsmanagement für die Medizintechnik: Kontexte und Data Mining entschlüsseln Patentdaten
Working Group Model Management