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Non-linear Digital Storytelling for the Battleship "G. Averof"

Non-linear Digital Storytelling for the Battleship "G. Averof" - DAAD IKYDA Project

Overview

Non-linear Digital Storytelling for the Battleship "G. Averof" is an interdisciplinary research project with Harokopio University, Athens, starting in 2009 within the IKYDA program. The IKYDA program is an integrated action program between German Academic Exchange Service (DAAD) and the Greek State Scholarship Foundation (I.K.Y) since 2000 to promote academic research cooperation between German researchers and Greek researchers.

The battleship "G. Averof" was a legendary warship of the Greek fleet during the first half of the 20th century with an active history in three wars (Balkans, World War I and II). "G. Averoff" is the world's only surviving heavily armoured cruiser of the early 20th century. Today it is a museum operated by the Greek Navy. With the permission of the Hellenic Navy, together with the Department of Geography at Harokopio University of Athens in cooperation with the Museum Battleship "G. Averof", cross-media research is to be conducted on large museum archives all around the Battleship "G. Averof".

This research project aims at the promotion and enrichment of the museum archives for cultural heritage management. We seek to share knowledge and train new researchers by research on Advanced Storytelling Platforms and services for the Battleship "G. Averof", with state-of-the-art multimedia repositories for the museum archives. It provides communities more opportunities to create, access, share, and even reuse the large valuable multimedia collection about the Battleship “G. Averof” with the Web 2.0 storytelling technologies. It will contribute to advanced research on social software, storytelling, multimedia metadata, GIS, and cultural heritage management together with the project Virtual Campfire etc.

Battleship Averof Photo Averof Map

Research Topics

  • Storytelling paradigms, design and realization: mobile storytelling, non-linear storytelling, etc.
  • Social software and Web 2.0, and community information systems for cultural heritage management
  • Advanced GIS
  • Metadata standards based multimedia adaptation and retrieval
  • Cross media and multimedia data management

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