Anatomy 2.0 - Creating a Pool of Digital 3D Models for Teaching Anatomy Online
Manager(s) | |
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Research field | Advanced Community Information Systems (ACIS) |
Funding | RWTH Aachen University - Exploratory Teaching Space (ETS) |
Status | completed |
Aim of the project is the creation, deployment and utilization of a pool of digital 3D anatomic models for accessing them anywhere and anytime over the Web using a standard Web browser.
In medical education, students often get access to physical anatomic models. Unfortunately, those models are not accessible anywhere and anytime, e.g. for self-learning. But, for many concrete learning and teaching tasks such anatomic models are necessary. Aim of the project is the creation, deployment and utilization of a pool of digital 3D anatomic models for accessing them anywhere and anytime over the Web using a standard Web browser. For the purpose of teaching and learning, the 3D models should be freely rotatable, zoomable and resizeable. To this end, existing anatomic models must be scanned with high resolution by advanced scanning hardware and turned into 3D models by according software.
A first prototype has been created based on the ROLE technology and after an evaluation of the intermediate goals of the project, further collaborative learning and teaching scenarios like collaborative annotations of 3D models should be realized. The project is being implemented together with the Institut für Neuroanatomie - RWTH Aachen University Clinic.
Partners
Sadie Behrens, Universitätsklinikum Aachen
Andreas Herrler, Universitätsklinikum Aachen
Georgios Toubekis, Stadtbaugeschichte, RWTH Aachen
Links
https://github.com/rwth-acis/Anatomy2.0
Research staff
Theses
- Gamification of Serious Games with Recommendation Support (Open)
- A Gamification Framework for Mixed Reality Training (2017)
- Serious Games for Public Health Interventions (2016)
- Learning Analytics and Motivation for Serious Games in Medical Education (2015)
- Educational Escape Games for Mixed Reality ()
Publications
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Gamification Support for Learning in Spatial Computing Environments
Published in Journal of Universal Computer Science Volume 25 Issue 12
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An Augmented Reality Framework for Gamified Learning
Published in The 17th International Conference on Web-based Learning (ICWL 2018)
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Augmented Reality Lernkontexte – Eine Europäische Perspektive
Published in 2. Workshop VR/AR-Learning
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Co-Design of Gamified Mixed Reality Applications
Published in IEEE ISMAR 2018 Workshop on Creativity in Design with & for Mixed Reality
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A Micro Approach for Learning via Collaborative 3D Objects Annotation on the Web
Published in Proceedings of the 14th International Conference on Web-based Learning, Guangzhou, China, November 5-8, 2015
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Near-Real-Time Social Computing
Published in Computer 48(9): 90–92. doi: 10.1109/MC.2015.266