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Prof. Dr. M. Jarke
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GaLA


Manager(s)
Research field Advanced Community Information Systems (ACIS)
Funding EU FP7 IST ICT NoE Project
Start date 2010/10/01
End date 2014/09/30
Status completed
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Games and Learning Alliance - The European Network of Excellence on Serious Games - EU FP7 IST ICT NoE Project

Overview

GaLA - Games and Learning Alliance is the Network of Excellence (NoE) on Serious Games and Game-Based Learning funded by the European Union in FP7 – IST ICT, Technology Enhanced Learning.

GaLA gathers the cutting-the-edge European Research & Development organizations on serious games and game based learning, involving 31 partners from 14 countries. Partnership involves universities, research centers, and developer and education industries.

Mission

The GaLA motivation stems from the acknowledgment of the potentiality of Serious Games (SGs) for education and training and the need to address the challenges of the main stakeholders of the SGs European landscape (users, researchers, developers/industry, educators).

GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the support to deployment in the actual educational and training settings; the fostering of innovation and knowledge transfer through research-business dialogue; the development high-quality didactics on SG by promoting and supporting courses at Master and PhD level.

Achievements by the ACIS Group

In the first project year (10/2010-09/2011), the ACIS Group has contributed expertise in several GaLA special interest groups (SIG) and technical committees (TC). These include the SIGs on Humanities and Heritage as well as on Personal and Social Learning & Ethics; additionally ACIS has contributed to research field reports for the TC on Personalization & Artificial Intelligence, the TC on Interoperability, as well as the TCs on Psychology and Neuroscience. In June 2011, we had a successful week at the 1st GaLA Alignment School which was held in Edinburgh, UK. We presented results of several previous projects of relevance to GaLA, giving lectures on Interactive Storytelling for Web 2.0 and Serious Games, and on Social Network Analysis and Serious Games. Additionally we demonstrated the YouTell interactive Web 2.0 storytelling platform that was developed by the ACIS Group.

During the second year of the project (10/2011-09/2012) we had four major work items. First, the collaboration in the TCs and SIGs carried fruits, and findings were submitted and published at different conferences (e.g. AIIDE 2012, VS-GAMES 2012) and journals in collaboration with consortium partners. Second, we had a successful presence at the 2nd GaLA Alignment School in Carcavelos, Portugal, chairing the workshop track on "Interactive Storytelling". The outcomes of the workshop track will be used e.g. as input to the new Serious Games MSc curriculum. Third, in collaboration with GaLA parnter Cyntelix we co-chaired a highly successful workshop on "Pedagogically Driven Serious Games” (PDSG 2012) at the 7th European Conference on Technology Enhanced Learning (EC-TEL 2012) in Saarbrücken, Germany. The proceedings are available at http://ceur-ws.org/Vol-898/. Fourth, we made "Serious Games" the main theme of our High-tech Entrepreneurship and New Media lab for computer science master students in winter term 2011/12 at RWTH Aachen University. In this lab course our GaLA partner Cyntelix co-supervised one student team in an SG development project.

During the third project year (10/2012-09/2013), we took on several important roles in the network. We were moderating the creation of the "narrative in serious games" module in GALA’s reference MSc programme framework. We also participated in and delivered a workshop at the 1st GALA Summer School on Serious Games in Graz, Austria in early September 2013. Like the year before, we made "Serious Games and Gamification" the main theme of our High-tech Entrepreneurship and New Media lab course for computer science master students in winter term 2012/13 at RWTH Aachen University. The involvement in GALA also led to our involvement in a successful Tempus IV project bid on serious games. In this project, called SAGE ("Serious Games Pathway") we will support several Middle East universities in setting up serious games labs and serious games pathways in their IT curricula.

Partners

  • Department of Biophysical and Electronic Engineering (UNIGE)
  • Univerisite Paul Sabatier Toulouse III (UPS)
  • “Carol I” National Defence University, Advanced Distributed Learning Department (MAN)
  • Serious Games Interactive (SGI)
  • University of the West of Scotland (UWS)
  • ATOS Origin, S.A.E (ATOS)
  • Universitaet Graz (UniGraz)
  • Universidad Complutense de Madrid (UCM)
  • Coventry University, The Serious Games Institute (COVUNIY)
  • PlayGen Ltd (PlayGen)
  • Heriot Watt University (HWU)
  • Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento em Lisboa (INESC-ID)
  • Delft University of Technology (TU DELFT)
  • ORT France (ORT)
  • National Research Council of Italy (CNR)
  • Universiteit Utrecht (UU)
  • Tampereen Teknillinen Yliopisto (TUT)
  • The University of Nottingham (UNOTT)
  • Bremer Institut für Produktion und Logistik (BIBA)
  • Norges teknisk-naturvitenskapelige universitet (NTNU)
  • Open Universiteit Nederland, Centre for Learning Sciences and Technologies (OUNL)
  • Center for Industrial Production, AAU University (AAU)
  • Aalto University (AALTO)
  • Cyntelix Ireland (CYNTELIX)
  • Politecnico di Milano (POLIMI)
  • Swiss Federal Institute of Technology (ETHZ)
  • ESADE Business School Ramon Llull University (ESADE)
  • Graz University of Technology (TU GRAZ)
  • Centre Européen d'Education Permanente (CEDEP)
  • NATO Undersea Research Centre (NURC)
  • Rheinisch-Westfaelische Technische Hochschule (RTHA)

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Project Publications

Ralf Klamma, Muhammad Abduh Arifin

Gamification of Web-Based Learning Services

Ralf Klamma, Muhammad Abduh Arifin: Gamification of Web-Based Learning Services. ICWL 2017: 43-48

Frederick W. B. Li, Ralf Klamma, Mart Laanpere, Jun Zhang, Baltasar Fernández-Manjón, Rynson W. H. Lau

Advances in Web-Based Learning -- ICWL 2015

14th International Conference on Web-Based Learning (ICWL 2015), Guangzhou, China, November 5-8, 2015, Springer, LNCS 9412, 10.1007/978-3-319-25515-6

Michela Mortara, Chiara Eva Catalano, Giusy Fiucci, Michael Derntl

Evaluating the Effectiveness of Serious Games for Cultural Awareness: The Icura User Study

Alessandro de Gloria (Ed.): Games and Learning Alliance - Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Lecture Notes in Computer Science vol. 8615.

More publications…