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GaLA - Publications


2017
Gamification of Web-Based Learning Services
Published in Ralf Klamma, Muhammad Abduh Arifin: Gamification of Web-Based Learning Services. ICWL 2017: 43-48 by Ralf Klamma, Muhammad Abduh Arifin
2015
Advances in Web-Based Learning -- ICWL 2015
Published in 14th International Conference on Web-Based Learning (ICWL 2015), Guangzhou, China, November 5-8, 2015, Springer, LNCS 9412, 10.1007/978-3-319-25515-6 by Frederick W. B. Li, Ralf Klamma, Mart Laanpere, Jun Zhang, Baltasar Fernández-Manjón, Rynson W. H. Lau
2014
Evaluating neurophysiological methods for monitoring brain activity in serious games and virtual environments: A review
Published by Manuel Ninaus, Silvia Erika Kober, Elisabeth V.C. Friedrich, Ian Dunwell, Sara de Freitas, Sylvester Arnab, Michela Ott, Milos Kravcik, Lim Theodore, Sandy Louchart, Francesco Bellotti, Anna Hannemann, Alasdair G. Thin
Evaluating the Effectiveness of Serious Games for Cultural Awareness: The Icura User Study
Published in Alessandro de Gloria (Ed.): Games and Learning Alliance - Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Lecture Notes in Computer Science vol. 8615. by Michela Mortara, Chiara Eva Catalano, Giusy Fiucci, Michael Derntl
Guest Editorial: Advances in Technology-Enhanced Learning
Published in Computer Science and Information Systems 11(1):ix-xi, 2014 by Elvira Popescu, Qing Li, Ralf Klamma, Marcus Specht, Howard Leung
Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics
Published in Games and Learning Alliance, Lecture Notes in Computer Science 2014 by Roland Klemke, Milos Kravcik, Felix Bohuschke
The Road to Critical Thinking and Intelligence Analysis
Published in Psychology, Pedagogy, and Assessment in Serious Games by Michel Rudnianski, Milos Kravcik
2013
Towards Open Corpus Adaptive E-learning Systems on the Web
Published in Advances in Web-Based Learning (ICWL 2013) by Milos Kravcik, Jian Wan
2012
Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012)
Published in CEUR-WS.org Volume 898 by Stefano Bocconi, Ralf Klamma, Yulia Bachvarova
Artificial Intelligence and Personalization Opportunities for Serious Games
Published in Proceedings of the Joint Workshop on Human Computation and Serious Games at the 8th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2012), Stanford University, October 8-12, 2012, pp. 51-57, AAAI Press. by Antonio Brisson, Gonçalo Pereira, Rui Prada, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Abreu Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Fradinho Oliveira
Open 3D Environments for Competitive and Collaborative Educational Games
Published in Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012) In conjunction with the Seventh European Conference on Technology Enhanced Learning (EC-TEL 2012), Saarbrücken (Germany), 18th September, 2012 by Roland Klemke, Milos Kravcik
Interoperability Strategies for Serious Games Development
Published in LEVERAGING TECHNOLOGY FOR LEARNING, Proceedings of the 8th International Scientific Conference "eLearning and Software for Education", Bucharest, April 26 - 27, 2012 by Ioana Andreea Stanescu, Antoniu Stefan, Milos Kravcik, Theo Lim, Rafael Bidarra
Serious Games for Personal and Social Learning & Ethics: Status and Trends
Published in The Proceedings of the 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES’12). Edited by Alessandro De Gloria and Sara de Freitas. by Gonçalo Pereira, Antonio Brisson, Rui Prada, Ana Paiva, Francesco Bellotti, Milos Kravcik, Ralf Klamma
Advances in Web-based Learning - ICWL 2012
Published in Proceedings 11th International Conference, Sinaia, Romania, September 2-4, 2012, LNCS Vol. 7558 by Elvira Popescu, Ling Qi, Ralf Klamma, Howard Leung, Marcus Specht
2010
Advanced in Web-based Learning - Guest Editorial Preface for Special Issue
Published in International Journal of Distance Education Technologies (JDET), April-June 2010, Vol. 8, No. 3 by Marc Spaniol, Quing Li, Ralf Klamma, R. W. H. Lau
Learning by gaming: facts and myths
Published in International Journal of Technology Enhanced Learning (IJTEL) by Tobias Vaegs, Darko Dugosija, Stephan Hackenbracht, Anna Hannemann
2009
A Community Success Model for Gaming Communities
Published in Journal of Multimedia, Vol 4, No 2 (2009), 87-93, Apr 2009, ACADEMY PUBLISHER, doi:10.4304/jmm.4.2.87-93 by Yiwei Cao, Anna Hannemann, Ralf Klamma, Dominik Renzel
Project Publications

Ralf Klamma, Muhammad Abduh Arifin

Gamification of Web-Based Learning Services

Ralf Klamma, Muhammad Abduh Arifin: Gamification of Web-Based Learning Services. ICWL 2017: 43-48

Frederick W. B. Li, Ralf Klamma, Mart Laanpere, Jun Zhang, Baltasar Fernández-Manjón, Rynson W. H. Lau

Advances in Web-Based Learning -- ICWL 2015

14th International Conference on Web-Based Learning (ICWL 2015), Guangzhou, China, November 5-8, 2015, Springer, LNCS 9412, 10.1007/978-3-319-25515-6

Michela Mortara, Chiara Eva Catalano, Giusy Fiucci, Michael Derntl

Evaluating the Effectiveness of Serious Games for Cultural Awareness: The Icura User Study

Alessandro de Gloria (Ed.): Games and Learning Alliance - Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Lecture Notes in Computer Science vol. 8615.

More publications…