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RWTH Aachen
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Co-Design of Gamified Mixed Reality Applications

Year 2018

Mixed reality applications currently make their way into diverse academic and industrial domains. Due to the evolving character of this new technology, early adopters face a variety of challenges for example in soft- and hardware availability. Another deficit is the lack of content. Opening up the production life cycle to involve users early on can help to improve the acceptance and target new possibilities. In this article we present a methodology and tool support for co-designing mixed reality applications by combining requirements engineering and gamification. This enables both creating a continuous innovation life cycle and achieving long-term motivation. Our prototype was evaluated in the context of technology-enhanced learning at a medical school. We are confident that our results are transferable to other application areas, as all our components are freely available as open source resources.

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IEEE ISMAR 2018 Workshop on Creativity in Design with & for Mixed Reality

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IEEE ISMAR 2018 Workshop on Creativity in Design with & for Mixed Reality .

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