Serious Games for Personal and Social Learning & Ethics: Status and Trends
The blooming growth of interest in Serious Games (SG) over the last decade spread its applicational areas into an extremely wide and fragmented domain. As a consequence, it is extremely difficult to create a complete panorama snapshot regarding the application of SGs. With this work we contribute to the de-fragmentation of the domain Personal and Social Learning & Ethics(PSLE). We established a shared vocabulary with the creation of a detailed taxonomy based on which we carried out two surveys to analyze 1) the current status, trends and gaps and 2) the barriers and facilitators of SG adoption in PSLE.
Details
The Proceedings of the 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES’12). Edited by Alessandro De Gloria and Sara de Freitas.
Authors
- Gonçalo Pereira
- Antonio Brisson
- Rui Prada
- Ana Paiva
- Francesco Bellotti
- Milos Kravcik
- Ralf Klamma
Presented at
Games and Virtual Worlds for Serious Applications (VS-GAMES’12), 2012 , Genoa , IT.
Published in
The Proceedings of the 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES’12) , by Alessandro De Gloria and Sara de Freitas , p. 53-65 ; Elsevier , Amsterdam , NL .