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RWTH Aachen
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From Story-Telling to Educational Gaming: The Bamiyan Valley Case

Year 2008

Preserving the knowledge of previous generations and passing it to new generations is challenging. This process is usually based on an educational system or in any other kind of face-to-face tradition. However, developing countries usually face a lack of well educated people so that this process is hindered. This is even more problematic for countries having recently struggled through times of war. Hence, we apply a community-centered approach to capturing expert knowledge in non-linear digital stories and repurposing it in the shape of educational games. In particular, we support the vocational training of local employees within a cultural heritage community that aims at preserving Bamiyan Valley in Afghanistan.

Details

F. Li, J. Zhao, T. K. Shih R. Lau, Q. Li, D. McLeod (Eds.) Advances in Web Based Learning - ICWL 2008, Proceedings, Jinhua, China, August 2008, LNCS 5145, Springer, pp. 253--264

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Presented at

ICWL 2008, 2008 , Jinhua , CN.

Published in

Advances in Web Based Learning , by F. Li, J. Zhao, T. K. Shih R. Lau, Q. Li, D. McLeod , p. 253--264 ; Springer , DE .

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