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RWTH Aachen
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Collaborative Storytelling in the Web 2.0

Year 2008

Non-linear storytelling has been an effective means of knowledge sharing and learning in organizations and societies for a long time. With the advent of the Web 2.0 user generated content like digital videos in YouTube and digital images in Flickr.com have become particularly interesting. The idea for PESE (Personalized Storytelling Environment) is to combine classic multimedia production environments for non-linear stories with Web 2.0 environments for user generated content. The bridge between both worlds is built by an integrated user model, a profile-based story search algorithm, a Web 2.0 feedback and rating system and an expert finding algorithm. The system evaluation reveals the principle usefulness of the presented approach.

Details

R. Klamma, N. Sharda, B. Fernández-Manjón, H. Kosch, M. Spaniol (Eds.): Proceedings of the First International Workshop on Story-Telling and Educational Games (STEG'08) at EC-TEL 08, Sep. 16, 2008, Maastricht, the Netherlands, CEUR-WS.org

Authors

Presented at

the First International Workshop on Story-Telling and Educational Games (STEG'08) at EC-TEL 08, 2008 , Maastricht , NL.

Published in

Proceedings of the First International Workshop on Story-Telling and Educational Games (STEG'08) at EC-TEL 08 , by R. Klamma, N. Sharda, B. Fernández-Manjón, H. Kosch, M. Spaniol ; CEUR-WS .

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