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Prof. Dr. S. Decker
RWTH Aachen
Informatik 5
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A Gamification Framework for Mixed Reality Training

Thesis type
  • Bachelor
Student Benedikt Hensen
Status Finished
Submitted in 2017
Proposal on 08. Jun 2017 16:30
Proposal room Bibliothek I5
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Presentation on 27. Sep 2017 11:30
Presentation room Seminarraum I5
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In this thesis a framework will be developed which enables a gamified approach to training and learning in a mixed reality environment. The framework targets the Microsoft HoloLens and uses the Unity 3D Engine. It will support the 3D models of the Anatomy 2.0 web-application. Moreover, the framework can be customized by adding additional models in X3D-format. Furthermore, this work will explore the current gamification approaches and how they can be employed in mixed reality. Those methods and features will be elaborated in a medical use-case. It will provide a learning environment which can visualize and gamify the study of the human anatomy.

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