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RWTH Aachen
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Building a re-usable framework for developing serious games in medical education

Thesis type
  • Bachelor
Student Simon Grubert
Status Finished
Submitted in 2013
Proposal on 16. May 2013 16:00
Proposal room Bibliothek I5
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Presentation on 25. Nov 2013 16:00
Presentation room Seminarraum I5
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Supervisor(s)

Serious games “have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement. We want to set up a framework for serious gaming where easily different educational material from anatomics can be implemented to offer serious games in a blended form.

Serious games “have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement. A recent investigation uncovered that medical students see the relevance over anatomical knowledge in clinical practice, but miss stimuli to study anatomy. In general the learning load is high. Students manly learn anatomical names by head without understanding functional interactions. On the other hand anatomy is covered in general assessment only in an insufficient manner (test can be passed without any anatomical knowledge. Therefore, we want to set up a framework for serious gaming where easily different educational material can be implemented to offer serious games in a blended form. The realization should take place on a mobile device like Android tablets. We are planning to build up a basis module by which easily edutainment games for blended teaching can be set up. The basis is a drag and drop game in a memory-like style . The game can be build in as one module in a bigger setting or can act as a stand alone game. Furthermore, the game can be used as learning, training as well as (self)-assessment module. Additional parts like a high score and a running time are thought to stimulate the fun of playing. Having build the basic module and launched the first game it has to get investigated how frequently the game is used. The pedagogical benefits of playing the game can be investigated. The learning curve has can be determined as students have to lock in for the game using their id. Furthermore, looking to the final assessments of the block the relation of successful gaming and assessments results in the related questions can be investigated.

Prerequisites

Web Programming, Databases, Mobile Programming experiences

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