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Prof. Dr. S. Decker
RWTH Aachen
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Learning Analytics and Motivation for Serious Games in Medical Education

Thesis type
  • Bachelor
Student Marko Kajzer
Status Finished
Submitted in 2015
Proposal on 16. Dec 2014 15:30
Proposal room Seminarraum I5
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Presentation on 04. May 2015 14:00
Presentation room Seminarraum I5
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Based on a realized mobile serious game for medical education this thesis should realize a learning analytics module and motivational support by "open badges".

Serious games “have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement. We have set up a framework for serious gaming where easily different educational material from teachers can be implemented to offer serious games in a blended form. As a result there is a cross-platform application for mobile devices with functionalities for game designers and learners. Having build this basic module and launched the first game it has to get investigated how frequently the game is used. The pedagogical benefits of playing the game can be investigated. The learning curve can be determined as students have to lock in for the game using their id. Furthermore, looking to the final assessments of the block the relation of successful gaming and assessments results in the related questions can be investigated. In this work a learner model should be created and implemented. From the game database learning analytics features should be extracted, analyzed and visualized for the learners and instructors. Learning progress and community bulding can be facilities by augmenting "Open Badges" and/or other awareness approaches.


Interests in mobile web developement, databases, and learning analytics

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