Application of Game Theory in the Long Tail of Learning
The objectives of European society now is the development of networks of personal and professional communications. The ”life-long learning” program supported by European commission started recently its second round that aims to evolve schools, universities and professionals. Networking of all spheres of our life assisted by digital media purpose to strengthen competitiveness of European society and arise the number of innovations. The analyst report state that from 50% to 75 % of employees knowledge is received from their colleagues. However, with the almost unlimited availability of learning resources (books, websites, online courses etc.) and the availability of learning partners at any place and at any time, decision making which learning resources and partners are most suited for a certain mostly self-directed learning tasks becomes extremely challenging. It is not the case that the actors who are the most educated and experienced are the perfect learning partners for the others, mainly they are also often requested by other learners. Such problems - like finding strategies where individual success depends on the actions of others - are well-researched in game theory. The application of game theory in online learning communities may answer the question about the most relevant partner for learning, the most relevant behaviours or the most relevant media. In this thesis we want to link existing research in game theory with social network analysis, database technology and web development.
The applicant should be open for interdisciplinary work. She/he should be experienced in databases, XML and Java or the other object-oriented programming language and has a good mathematic background. The applicant should also be a good team player to cooperate with colleagues. Informatik 5 offers an open-minded, congenial research atmosphere within different national and international research projects like the excellence cluster Ultra High-Speed Information and Communication (UMIC), the collaborative research centre "Media and cultural communication" and the Cairo University E-Learning Centre (CUELC).