Benedikt Hensen
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Contact Information:
Lehrstuhl Informatik 5
Building: E2 Room: 6207
Ahornstraße 55 52074 Aachen
Benedikt Hensen received his master's degree in Computer Science in 2019 from RWTH Aachen University. He is working as a research assistant and PhD student at the Chair for Computer Science 5 at RWTH Aachen University since December 2019.
- Mixed Reality Lab (SS 2024)
- Web Science Seminar (SS 2024)
- Mixed Reality Lab (WS 2023)
- Social Computing Seminar (WS 2023)
- Mixed Reality Lab (SS 2023)
- Web Science Seminar (SS 2023)
- Mixed Reality Lab (WS 2022)
- Social Computing Seminar (WS 2022)
- Mixed Reality Lab (SS 2022)
- Web Science Seminar (SS 2022)
- High-tech Entrepreneurship and new Media (WS 2021)
- Mixed Reality Lab (WS 2021)
- Social Computing Seminar (WS 2021)
- Mixed Reality Lab (SS 2021)
- Web Science Seminar (SS 2021)
- High-Tech Entrepreneurship and New Media (WS 2020)
- Mixed Reality Lab (WS 2020)
- Social Computing Seminar (WS 2020)
- Mixed Reality Lab (SS 2020)
- Web Science Seminar (SS 2020)
- Mixed Reality Lab (WS 2019)
- Guided Knowledge Presentations with Mixed Reality Agents (Running)
- A Mixed Reality Agent as a Navigation Guide (Finished)
- Collaborative Educational Escape Rooms for Mixed Reality (Finished)
- A Mixed Reality Browser for Literature Studies (Finished)
- Integration of a Social Shared Environment in Moodle (Finished)
- Component Crawler for Mixed Reality Projects (Finished)
- An Immersive Data Browser for Collaborative Mixed Reality (Finished)
- Persistent Association of Virtual Objects in Mixed Reality (Finished)
- Immersive 3D Presentations for Education (Finished)
- A Mixed Reality-Based Card Game for Formal and Informal Education (Finished)
- Immersive Curriculum and Learning Plan Visualizations in Mixed Reality (Finished)
- A Cognitive Modeling-Based Architecture for Realistic Agents in Mixed Reality (Finished)
- Privacy and Security in Mixed Reality Learning Environments by Input and User/Bot Interaction Protection (Finished)
- Systematic Evaluation Procedures of Mixed Reality Learning Applications (Finished)
- An Intelligent Menu Placement System for Mixed Reality Applications (Finished)
- Realitybox: A WebXR Library for Virtual Learning Environments (Finished)
- Reach for the Stars: Gamified Group Work in Mixed Reality (Finished)
- Realisation and Evaluation of Serious Memorization Games in Higher Education (Finished)
- Collaborative Immersive Learning Analytics (Finished)
- Interactions between Virtual Agents and Smart Objects in Mixed Reality Learning Applications (Finished)
- Gamification of Habit Forming in Distance Education (Finished)
- Transformation of Knowledge Graph Elements into Real-World Objects (Finished)
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