Benedikt Hensen
This user has not added any information to their profile yet.
Contact Information:
Lehrstuhl Informatik 5
Building: E2 Room: 6236
Ahornstraße 55 52074 Aachen
Monday 14:30 - 15:30
Benedikt Hensen is a postdoctoral researcher at the Chair of Computer Science 5, RWTH Aachen University, since December 2025. He received his M.Sc. in Computer Science from RWTH Aachen University in 2019 and worked as a research assistant and doctoral researcher at the Chair from 2019 to 2025.
- Mixed Reality Lab (SS 2025)
- Mixed Reality Lab (WS 2024)
- Social Computing Seminar (WS 2024)
- Mixed Reality Lab (SS 2024)
- Web Science Seminar (SS 2024)
- Mixed Reality Lab (WS 2023)
- Social Computing Seminar (WS 2023)
- Mixed Reality Lab (SS 2023)
- Web Science Seminar (SS 2023)
- Mixed Reality Lab (WS 2022)
- Social Computing Seminar (WS 2022)
- Mixed Reality Lab (SS 2022)
- Web Science Seminar (SS 2022)
- High-tech Entrepreneurship and new Media (WS 2021)
- Mixed Reality Lab (WS 2021)
- Social Computing Seminar (WS 2021)
- Mixed Reality Lab (SS 2021)
- Web Science Seminar (SS 2021)
- High-Tech Entrepreneurship and New Media (WS 2020)
- Mixed Reality Lab (WS 2020)
- Social Computing Seminar (WS 2020)
- Mixed Reality Lab (SS 2020)
- Web Science Seminar (SS 2020)
- Mixed Reality Lab (WS 2019)
- Dynamic Co-Speech Gesture Generation for Tutoring Agents (Running)
- LLM-Powered Virtual Reality Agents as Technical Support (Finished)
- Enhancing Mixed Reality Instructional Agents with Large Language Models (Finished)
- Large Language Model-Driven Mixed Reality Tour Guides (Finished)
- Assisting Memory and Motivation: Mixed Reality Agents and Virtual Memory Palaces as Tools for Mastering the Method of Loci (Finished)
- Immersive Vocabulary Learning with Large Language Models (Finished)
- Guided Knowledge Presentations with Mixed Reality Agents (Finished)
- A Mixed Reality Agent as a Navigation Guide (Finished)
- Collaborative Educational Escape Rooms for Mixed Reality (Finished)
- A Mixed Reality Browser for Literature Studies (Finished)
- Integration of a Social Shared Environment in Moodle (Finished)
- Component Crawler for Mixed Reality Projects (Finished)
- An Immersive Data Browser for Collaborative Mixed Reality (Finished)
- Persistent Association of Virtual Objects in Mixed Reality (Finished)
- Immersive 3D Presentations for Education (Finished)
- A Mixed Reality-Based Card Game for Formal and Informal Education (Finished)
- Immersive Curriculum and Learning Plan Visualizations in Mixed Reality (Finished)
- A Cognitive Modeling-Based Architecture for Realistic Agents in Mixed Reality (Finished)
- Privacy and Security in Mixed Reality Learning Environments by Input and User/Bot Interaction Protection (Finished)
- Systematic Evaluation Procedures of Mixed Reality Learning Applications (Finished)
- An Intelligent Menu Placement System for Mixed Reality Applications (Finished)
- Realitybox: A WebXR Library for Virtual Learning Environments (Finished)
- Reach for the Stars: Gamified Group Work in Mixed Reality (Finished)
- Realisation and Evaluation of Serious Memorization Games in Higher Education (Finished)
- Collaborative Immersive Learning Analytics (Finished)
- Interactions between Virtual Agents and Smart Objects in Mixed Reality Learning Applications (Finished)
- Gamification of Habit Forming in Distance Education (Finished)
- Transformation of Knowledge Graph Elements into Real-World Objects (Finished)
Loading publications