Benedikt Hensen
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Contact Information:
Lehrstuhl Informatik 5
Building: E2 Room: 6207
Ahornstraße 55 52074 Aachen  
Benedikt Hensen received his master's degree in Computer Science in 2019 from RWTH Aachen University. He is working as a research assistant and PhD student at the Chair for Computer Science 5 at RWTH Aachen University since December 2019.
- Mixed Reality Lab (SS 2025)
 - Mixed Reality Lab (WS 2024)
 - Social Computing Seminar (WS 2024)
 - Mixed Reality Lab (SS 2024)
 - Web Science Seminar (SS 2024)
 - Mixed Reality Lab (WS 2023)
 - Social Computing Seminar (WS 2023)
 - Mixed Reality Lab (SS 2023)
 - Web Science Seminar (SS 2023)
 - Mixed Reality Lab (WS 2022)
 - Social Computing Seminar (WS 2022)
 - Mixed Reality Lab (SS 2022)
 - Web Science Seminar (SS 2022)
 - High-tech Entrepreneurship and new Media (WS 2021)
 - Mixed Reality Lab (WS 2021)
 - Social Computing Seminar (WS 2021)
 - Mixed Reality Lab (SS 2021)
 - Web Science Seminar (SS 2021)
 - High-Tech Entrepreneurship and New Media (WS 2020)
 - Mixed Reality Lab (WS 2020)
 - Social Computing Seminar (WS 2020)
 - Mixed Reality Lab (SS 2020)
 - Web Science Seminar (SS 2020)
 - Mixed Reality Lab (WS 2019)
 
- LLM-Powered Virtual Reality Agents as Technical Support (Running)
 - Enhancing Mixed Reality Instructional Agents with Large Language Models (Running)
 - Dynamic Co-Speech Gesture Generation for Tutoring Agents (Running)
 - Large Language Model-Driven Mixed Reality Tour Guides (Finished)
 - Assisting Memory and Motivation: Mixed Reality Agents and Virtual Memory Palaces as Tools for Mastering the Method of Loci (Finished)
 - Immersive Vocabulary Learning with Large Language Models (Finished)
 - Guided Knowledge Presentations with Mixed Reality Agents (Finished)
 - A Mixed Reality Agent as a Navigation Guide (Finished)
 - Collaborative Educational Escape Rooms for Mixed Reality (Finished)
 - A Mixed Reality Browser for Literature Studies (Finished)
 - Integration of a Social Shared Environment in Moodle (Finished)
 - Component Crawler for Mixed Reality Projects (Finished)
 - An Immersive Data Browser for Collaborative Mixed Reality (Finished)
 - Persistent Association of Virtual Objects in Mixed Reality (Finished)
 - Immersive 3D Presentations for Education (Finished)
 - A Mixed Reality-Based Card Game for Formal and Informal Education (Finished)
 - Immersive Curriculum and Learning Plan Visualizations in Mixed Reality (Finished)
 - A Cognitive Modeling-Based Architecture for Realistic Agents in Mixed Reality (Finished)
 - Privacy and Security in Mixed Reality Learning Environments by Input and User/Bot Interaction Protection (Finished)
 - Systematic Evaluation Procedures of Mixed Reality Learning Applications (Finished)
 - An Intelligent Menu Placement System for Mixed Reality Applications (Finished)
 - Realitybox: A WebXR Library for Virtual Learning Environments (Finished)
 - Reach for the Stars: Gamified Group Work in Mixed Reality (Finished)
 - Realisation and Evaluation of Serious Memorization Games in Higher Education (Finished)
 - Collaborative Immersive Learning Analytics (Finished)
 - Interactions between Virtual Agents and Smart Objects in Mixed Reality Learning Applications (Finished)
 - Gamification of Habit Forming in Distance Education (Finished)
 - Transformation of Knowledge Graph Elements into Real-World Objects (Finished)
 
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