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Web Frontend for the Gamification of Habit Forming in Distance Education

March 31st, 2022

The implementation of game-design features and gaming concepts in non-game environments is known as gamification, whereas habit development is the process through which a behavior becomes automatic or habitual via repeated repetition. The goal of this thesis is to use the open-source Gamification Framework developed at our chair in the context of seminar papers and theses. This work is intended to extend our motivation solution and build a Web frontend to provide long-term support to the learners in their academic endeavors.

Thesis Type Bachelor
Status Running
Supervisor(s) Ralf Klamma
Advisor(s) Michal Slupczynski

In our currently running project MILKI-PSY, we focus on multimodal immersive mentoring to facilitate Self Regulated Learning (SRL).To support mentors with the tools they need to provide adaptive and personalized tutoring, a set of learning services was developed and is currently under development. These services utilize our flagship peer-to-peer community platform las2peer.

Recent advancements indicate that Learning Management Systems are becoming increasingly important in an increasingly digital instructional environment. However, students can encounter a variety of difficulties in their education, like high burden of stress or other social, organizational, and societal barriers. Long-term student motivation has a major influence on academic resilience, that is the learners’ capacity to succeed academically despite adversities. Building an extrinsic motivation mechanism via a gamification system can be used to inspire student motivation and persistence.

In previous work, we expanded the Gamification Framework to include gamified habit forming mechanisms for supporting the motivation of students to participate in the learning experience and continuously work on the course goals.

The goal of this thesis is to build a Web frontend to the streak-based motivation mechanism to aid students in their long-term educational targets.

Potentially relevant reading material:

If you are interested in this thesis, a related topic or have additional questions, please do not hesitate to send a message to slupczynski@dbis.rwth-aachen.de


Prerequisites:
  • Web Technologies
  • Java
  • HTML/CSS