Social Computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. In this seminar we explore recent topics in social computing like Social Bots, Fake News, Filter Bubbles, Socio-political campaigns, Shit & Candy Storms, Social Augmented and Virtual Reality, Gamification, Serious Games, Science 2.0
Type | Seminar |
Term | WS 2018 |
Mentor(s) |
Ralf Klamma |
Assistant(s) |
Alexander Neumann |
Topic Assignments
Topic | Supervisor | Author | Reviews |
---|---|---|---|
Crowdsourcing | Klamma | 322345 | Role Discovery and Applications in Networks |
Liquid Web Applications | Klamma | 354848 | Crowdsourcing |
Matchmaking in Online Games & Online Dating | Neumann | 354134 | |
Mobile Social Computing | Klamma | 383963 | |
Monitoring in Distributed Architectures | de Lange | 323795 | |
New Cloud Computing Paradigms | de Lange | 370715 | |
Participatory Design for Collaborative Web Development | de Lange | 384846 | Quality of Web Compositions |
Quality of Web Compositions | Neumann | 384873 | Participatory Design for Collaborative Web Development |
Role Discovery and Applications in Networks | Neumann | 357497 | Crowdsourcing |
Signed Graphs and Social Balance | Neumann | 367819 | Social Computing for Scientists |
Social Augmented & Virtual Reality | Klamma | 368353 | |
Social Computing for Scientists | Klamma | 330876 | Signed Graphs and Social Balance |
The Interplanetary File System | de Lange | 374065 | Web API Protocols |
Web API Protocols | de Lange | 384824 | The Interplanetary File System |
Prerequisites:
Participation in Social Computing & Web Science Lectures welcome