Social Computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. In this seminar we explore recent topics in social computing like Social Bots, Fake News, Filter Bubbles, Socio-political campaigns, Shit & Candy Storms, Social Augmented and Virtual Reality, Gamification, Serious Games, Science 2.0
Type | Seminar |
Term | WS 2019 |
Mentor(s) |
Ralf Klamma |
Assistant(s) |
Alexander Neumann |
Topic Assignments
Topic | Supervisor | Author | Reviews |
---|---|---|---|
Recommender Systems: Food | de Lange | Lindner | Algorithms & Strategies of Social Bots |
Recommender Systems: Dating | Neumann | Gomes da Matta e Silva | Blockchain Reward and Payment Models |
Recommender Systems: Wikipedia | Klamma | Sherif Mohamed Kamal Gomaa | Mobile Social Computing |
Blockchain Reward and Payment Models | de Lange | Huang | Recommender Systems: Dating |
Algorithms & Strategies of Social Bots | Neumann | Witzig | Recommender Systems: Food |
Mobile Social Computing | Neumann | Amir | The Social Semantic Web |
The Social Semantic Web | Neumann | Ahmed | Cross-Surface Collaboration |
Cross-Surface Collaboration | Klamma | Cetin | Recommender Systems: Wikipedia |
Prerequisites:
Participation in Social Computing & Web Science Lectures welcome