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The Role of Virtual Agents in Supporting the Method of Loci for Enhanced Memorization Techniques

November 19th, 2024

Learning content by heart can be facilitated by the method of Loci. In this mnemonic technique, the learner converts pieces of information into mental imagery. The imagined representations are then anchored in a location. If the learner then traverses a path through this location, the information can be remembered by recalling the mental imagery. However, building a suitable mental environment with a good path and coming up with helpful representations can be challenging for beginners. Hence, the adoption of this memorization method among students is still sparse. To understand the method and practice it, immersive environments in virtual reality can be utilized to construct rooms in which virtual representations can be placed. This visualization can also help during the learning process as placed content is saved on a hard-drive and so, the chosen layout is not lost if the learner still forgets portions of it. The immersive environment can repeatedly be visited to strengthen the memory and to interactively construct the learning content. Apart from this, virtual agents in the form of human avatars can be included in the virtual reality setting. They can lead the learner through the rooms to help with establishing a fixed route through the space. Moreover, they can give further auditory and visual information so that the visual representation of an item can be translated back into the original information.

Thesis Type
  • Bachelor
Student
Lena Linke
Status
Running
Proposal on
11/12/2024 11:45 am
Proposal room
Seminar room I5 6202
Presentation room
Seminar room I5 6202
Supervisor(s)
Stefan Decker
Advisor(s)
Benedikt Hensen
Contact
hensen@dbis.rwth-aachen.de

The goal of this thesis is to investigate how such virtual agents, in combination with the method of Loci, can help learners remember information. To do so, a VR learning application based on the Virtual Agents Framework needs to be implemented. This application can target VR devices such as the Meta Quest 2 and 3 to create multiple memorable rooms that are independent of the actual setting that the learner is in. To investigate whether and how the application can help the learning process, a comparative study can be conducted to compare the learning performance with a control group which gets the same information without VR support. The results can give an impression of how the method of Loci can be made more accessible to students and how it can be applied in their studies.


Prerequisites:

Must: Experience with the 3D engine Unity and the programming language C#

Beneficial: Knowledge about Mixed Reality and Virtual Reality