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Kategorie: ‘Theses’

Collaborative Educational Escape Rooms for Mixed Reality

February 7th, 2022 | by

Based on our Mixed Reality framework for gamification we want to explore the design and implementation of mixed reality escape rooms in collaborative educational settings.

A Mixed Reality Browser for Literature Studies

February 7th, 2022 | by

When working on a literature study, authors are presented with a large body of literature to find key contributions in. It can be challenging to identify relevant and important papers for the core topic of the literature study. Existing approaches like citation-networks and co-citation networks use references between papers to draw conclusions about their relatedness and popularity in the scientific community. Selected literature can then be collected in programs like Citavi. However, in such a case, the found papers can vanish in a large list of possible candidates for the literature study. Here, mixed reality can provide an interesting addition where researchers can lay out the literature virtually in their room to activate their spatial memory. Moreover, mixed reality has the potential to provide more options for visualizing the citation and co-citation networks as three dimensions are available. The depth perception could help users understand and navigate the network more intuitively.

Community Information Systems – A Social Capital Perspective

February 7th, 2022 | by

In this thesis we research the use of social capital in information systems in organizational and non-organizational contexts with the aim to conceptualize framework for community information systems.

Automated Feedback for Writing Literature Reviews

January 31st, 2022 | by

The goal of this work is to use the open-source framework ReaderBench, which is already connected to our cluster, in the context of seminar papers. The work is intended to extend our chatbot solution and convey the feedback to the end-user in an understandable way.

Systematic Requirement Analysis of the Social Bot Framework

January 31st, 2022 | by

Social bots offer many possibilities for everyday support, but also in education. Our social bot framework aims to enable non-technical end-users to develop bots for their use cases through simple modeling techniques. In previous projects, we have developed several chatbots for educational learning scenarios. Initial pilot evaluations of the bots and framework have already been conducted. However, we would like to find out a more detailed and systematic analysis of the quality characteristics of the framework and create a requirements collection for further development.

A Formal Social Bot Modeling Language

January 29th, 2022 | by

Social Bots (software robots) are computer algorithms that automatically produce content and interact with humans on social media. Despite their tremendous success (roughly half of the Internet traffic is generated by social bots), there are only a few platforms where end-users can design, generate, test and deploy software bots for their purpose without deep knowledge of programming and Internet protocols.

Integration of a Social Shared Environment in Moodle

January 27th, 2022 | by

With the continuous development and maturing of the emerging WebXR standard, mixed reality learning experiences can be realized on the web. This opens up new ways of integrating mixed reality learning in existing virtual learning environments like Moodle. Hence, we implemented Realitybox, a WebXR-based H5P module. It adds a viewer panel for 3D objects and an authoring tool for placing annotations on the objects. Moreover, users with the necessary hardware can view the 3D models on an immersive VR headset. This optional use of mixed reality with the fallback solution of an integrated 3D viewer lowers the entry barrier to start with mixed reality learning. One possible extension that this thesis should inspect in detail is the option to add collaboration to these modules.

Mobile Edge Cloud Computing – Offloading strategies

January 27th, 2022 | by

Mobile edge cloud computing provides a platform to accommodate the offloaded traffic workload generated by mobile devices. It can significantly reduce the access delay for mobile application users. However, the high user mobility brings significant challenges to the service provisioning for mobile users, especially for the delay-sensitive mobile applications.
We want to research how to update the service provisioning solution for a given community of mobile users. Therefore, we compare current offloading strategies, information structures based on peer-to-peer in combination with cloud computing and client-side solutions using advanced Web protocols like WebRTC.

Building an Universal Community Success Awareness Gamifier

January 27th, 2022 | by

Every community application can be gamitfied.

Building a MediaBase for Future Computer Science Research

January 27th, 2022 | by

In this thesis, a MediaBase for Computer Science Research will be created based on an existing pool of social software.