Immersive Curriculum and Learning Plan Visualizations in Mixed Reality

December 16th, 2021

The creation of learning plans is a complex and important task. There are dependencies between the different topics, e.g. an advanced subject can only be understood if the underlying basic theories have been considered. Learning plans contain short-term, mid-term and long-term goals which should ideally be synchronized to each other. Additionally, learning plans bear a strategic component by identifying aspects which are most beneficial for the student’s future. There are also collaborative considerations. Members of learning groups want to adapt their learning plans to each other so that they can either learn topics together simultaneously or so that one group member who is already familiar with the topic is able to support the other group members. A framework for creating learning plans is given by Learning Design which defines clear learning outcomes, activities, times and required resources. Since learning plans are abstract, they are rarely visualized. However, such a visualization can act as a persistent overview that allows students but also lecturers to create consistent learning plans where short-term tasks work towards long-term learning outcomes. To grasp the complex nature of learning plans, a promising solution is the immersive creation of visualizations in 3D using Mixed Reality technology.

Thesis Type Bachelor
Student Yul Eberlein
Status Finished
Submitted in 2021
Proposal on 09/09/2020 3:00 pm
Proposal room
Presentation on 17/02/2021 3:00 pm
Supervisor(s) Ralf Klamma
Advisor(s) Benedikt Hensen

The goal of this thesis is to explore how Mixed Reality technology, e.g. the Microsoft HoloLens or HTC Vive, can be used to organize and visualize learning plans according to Learning Design. To do this, an application should be realized which provides tools to the user for creating individual learning plans. Stations on the learning plan should be visualized with 3D models. Additionally, the chosen visualization should consider the connections and dependencies between topics, e.g. to build constructs like skill trees. Moreover, it should be possible to change the granularity of the view so that the user can switch between short-term or long-term goals. The application should encourage students to use an iterative learner-centered Learning Design process. The thesis should also investigate collaborative aspects by allowing multiple users to construct plans together and by visualizing the progress of the different users in the plan. As a result, the thesis should contribute insights about collaborative knowledge organization and visual planning in the context of learning and Learning Design.


Must: Good knowledge of C#, Java
Beneficial: Experience with the Unity 3D engine, Mixed Reality technology, graph theory

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