Social Computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. In this seminar we explore recent topics in social computing like Social Bots, Fake News, Filter Bubbles, Socio-political campaigns, Shit & Candy Storms, Social Augmented and Virtual Reality, Gamification, Serious Games, Science 2.0
Type | Seminar |
Term | WS 2021 |
Mentor(s) |
Ralf Klamma |
Assistant(s) |
Alexander Neumann Benedikt Hensen Michal Slupczynski |
Topic Assignments
Topic | Supervisor | Author | Reviewer |
---|---|---|---|
AIOps – AI Support for Social Infrastructures | Neumann | 403593 | 426343 |
Algorithms and Developments for Location-Based Augmented Reality | Hensen | 409745 | 403593 |
Automation of Educational Courses with Mixed Reality Agents | Hensen | 409839 | 409745 |
Computational Social Choice | Klamma | 367766 | 409839 |
Current Trends in Trust and Consensus in Distributed Information System | Slupczynski | 367890 | 367766 |
Gamification Principles in Chat Environments | Neumann | 424635 | 367890 |
Immersive Visual Analytics of Network Graphs Using Mixed Reality | Hensen | 375501 | 424635 |
Information Extraction and Analysis Techniques from Chat Dialogs | Neumann | 408146 | 375501 |
Methods for Supporting Academic Resilience in Remote Education | Slupczynski | 402523 | 408146 |
Stream Based Academic Trend and Downtrend Detection | Slupczynski | 426343 | 402523 |
Prerequisites:
Participation in Social Computing & Web Science Lectures welcome