Social Computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. In this seminar we explore recent topics in social computing like Social Bots, Fake News, Filter Bubbles, Socio-political campaigns, Shit & Candy Storms, Social Augmented and Virtual Reality, Gamification, Serious Games, Science 2.0
Type | Seminar |
Term | WS 2022 |
Mentor(s) |
Ralf Klamma |
Assistant(s) |
Alexander Neumann Benedikt Hensen Michal Slupczynski Fateme Fathi |
Topic Assignment
Topic | Supervisor | Student | Reviews |
---|---|---|---|
Current Trends of HCI in Chat Environments | Neumann | 433592 | 359416 |
Deep Learning Techniques for Generative Chatbots | Neumann | 359416 | 421985 |
Information Extraction and Analysis Techniques from Chat Dialogs | Neumann | 421985 | 380163 |
Digital Identity Management using Blockchain | Fathi | 422428 | 380163 |
Blockchain-enabled Trust Management and its Models | Fathi | 380163 | 394552 |
Identity Resolution | Fathi | 394552 | 405218 |
Peer-assisted Learning of Psychomotor Skills | Slupczynski | 405218 | 421724 |
Community Detection of Social Bot Networks | Slupczynski | 421724 | 422455 |
Algorithms and Developments for Location-Based Augmented Reality | Hensen | 422455 | 366933 |
The Metaverse in Education | Hensen | 366933 | 414954 |
Mixed Reality Support for Distance Education | Hensen | 414954 | 437042 |
Conversational Mixed Reality Agents for Instructional Learning Experiences | Hensen | 437042 | 406291 |
Comparing Augmented Reality and Virtual Reality in Learning Applications | Hensen | 406291 | 433592 |
Prerequisites:
Participation in Social Computing & Web Science Lectures welcome