Social Computing Seminar

December 3rd, 2021

Social Computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. In this seminar we explore recent topics in social computing like Social Bots, Fake News, Filter Bubbles, Socio-political campaigns, Shit & Candy Storms, Social Augmented and Virtual Reality, Gamification, Serious Games, Science 2.0

Type Seminar
Term WS 2021
Mentor(s) Ralf Klamma
Assistant(s) Alexander Neumann
Benedikt Hensen
Michal Slupczynski

Topic Assignments


Topic Supervisor Author Reviewer
 AIOps – AI Support for Social Infrastructures  Neumann 403593 426343
 Algorithms and Developments for Location-Based Augmented Reality  Hensen 409745 403593
 Automation of Educational Courses with Mixed Reality Agents  Hensen 409839 409745
 Computational Social Choice  Klamma 367766 409839
 Current Trends in Trust and Consensus in Distributed Information System  Slupczynski 367890 367766
 Gamification Principles in Chat Environments  Neumann 424635 367890
 Immersive Visual Analytics of Network Graphs Using Mixed Reality  Hensen 375501 424635
 Information Extraction and Analysis Techniques from Chat Dialogs  Neumann 408146 375501
 Methods for Supporting Academic Resilience in Remote Education  Slupczynski 402523 408146
 Stream Based Academic Trend and Downtrend Detection  Slupczynski 426343 402523


Participation in Social Computing & Web Science Lectures welcome