The study of (social) structures in real-world networks is known as (social) network analysis. Nodes and linkages make up networks. Communities are subnetworks in which nodes have more connections to nodes within the subnetwork than to nodes outside the subnetwork. The difficulty of detecting nodes in networks that belong to more than one sub-network is ...
The implementation of game-design features and gaming concepts in non-game environments is known as gamification, whereas habit development is the process through which a behavior becomes automatic or habitual via repeated repetition. The goal of this thesis is to use the open-source Gamification Framework developed at our chair in the context of seminar papers and ...
Research interest in DevOps bots has increased in recent years, but only a few bots currently support end-user participation in the DevOps approach. Using wireframes and model-driven software development approaches allows end-users to take part in the development process.
Validating the Reference Architecture Model of International Data Spaces Regarding Vocabulary Sharing Requirements From Life-Science Industry in the Context of Persistent Identifier Systems
Online recommender systems (RSs) are an integral element of the web used by around 4 billion people world wide. The ultimate goal of these systems is to help users find content, such as articles, videos, products, social media posts, etc. depending on the respective web service, that is in some form appealing or relevant to ...
Based on our Mixed Reality framework for gamification we want to explore the design and implementation of mixed reality escape rooms in collaborative educational settings.
When working on a literature study, authors are presented with a large body of literature to find key contributions in. It can be challenging to identify relevant and important papers for the core topic of the literature study. Existing approaches like citation-networks and co-citation networks use references between papers to draw conclusions about their relatedness ...
In this thesis we research the use of social capital in information systems in organizational and non-organizational contexts with the aim to conceptualize framework for community information systems.
The goal of this work is to use the open-source framework ReaderBench, which is already connected to our cluster, in the context of seminar papers. The work is intended to extend our chatbot solution and convey the feedback to the end-user in an understandable way.
Social bots offer many possibilities for everyday support, but also in education. Our social bot framework aims to enable non-technical end-users to develop bots for their use cases through simple modeling techniques. In previous projects, we have developed several chatbots for educational learning scenarios. Initial pilot evaluations of the bots and framework have already been ...
Social Bots (software robots) are computer algorithms that automatically produce content and interact with humans on social media. Despite their tremendous success (roughly half of the Internet traffic is generated by social bots), there are only a few platforms where end-users can design, generate, test and deploy software bots for their purpose without deep knowledge ...
With the continuous development and maturing of the emerging WebXR standard, mixed reality learning experiences can be realized on the web. This opens up new ways of integrating mixed reality learning in existing virtual learning environments like Moodle. Hence, we implemented Realitybox, a WebXR-based H5P module. It adds a viewer panel for 3D objects and ...