Mixed reality provides many opportunities for learning applications in formal and informal education. In previous projects, we created different learning applications for various use cases. The applications target technologies like the Microsoft HoloLens, HTC Vive, Oculus Quest 2 and smartphones. Initial pilot evaluations of these applications have already been conducted. However, we would like to ...
A common problem with spatial immersive applications is the placement of UI elements in the space. On the one hand, a menu needs to be accessible and on the other hand, it must not be in the way of the user when it is not needed. Moreover, the menus need to adapt to the room’s ...
Existing Virtual Learning Environments like Moodle include different multi-media modules to allow lecturers to convey the learning material in a suitable way. However, Virtual Learning Environments have not yet adapted Mixed Reality technology despite its large potential to support learning processes.
Collaboration and group work are essential parts of learning since they encourage students to exchange ideas, to learn from each other and to support each other. The ability to work as a team increases the quality and amount of results and is therefore a highly demanded soft skill. However, students who face group work in ...
The goal of this master thesis is to re-design and extend an existing serious games platform as microservices for a gamification framework already realized as microservice architecture.
Our approach is a comprehensive and evolutionary sociotechnological learning analytics and design process leading to a flexible infrastructure where professional communities can co-create their wearable enhanced learning solution.
Mixed reality agents have a large potential for mixed reality learning applications, e.g. by providing a natural user interface to a chatbot or as a tutor who can demonstrate practical actions and guide the user through a complex environment. When creating such a virtual agent, one challenge concerns the scalability of interactions with the environment. ...
Online social networks (OSNs) have become one of the main types of online applications enabling the exchange of information between a large number of users, which, however, at the same time raises new security and privacy concerns. Unexpectedly for many users, automated accounts, known as social bots, are increasingly contributing to the information distribution process. ...
Research in the domain of model-driven Web engineering is mostly targeted at professional Web developers. But recent developments in Web engineering techniques more and more bear the potential to include also non-technical stakeholders into the conceptual modeling of Web applications. This new approach of integrating a complete community into the modeling process bears new challenges ...
Social Bots (software robots) are computer algorithms that automatically produce content and interact with humans on social media. This thesis will utilize chat interfaces and a social bot framework to create social bots. It will also extend the framework to support various social bot types (e.g. chatbots, crawlers, transactional bots or informational bots).
Recent developments show a rise in popularity of Learning Management Systems in an increasingly digital teaching enviroment. However, students can encounter difficulties with sustained motivation without extrinsic influences like communicating with peers. The application of gamification principles to the digital learning process provides motivating factors for students to aid their learning process. Participation in educational ...
Social Bots (software robots) are computer algorithms that automatically produce content and interact with humans on social media. The goal of this study is to discover success factors that make the use of a (chat)bot successful.
Learning Analytics Research has shown that learner facing dashboards support self-regulation. Learners gain a better understanding of their learning activities and plan further activities more conscious. This leads to higher motivation and achievement.
Social Bots (software robots) are computer algorithms that automatically produce content and interact with humans on social media. This thesis will utilize bots in learning management systems (LMSs) and aims to assist students during their course.
Nowadays, agile development processes use cloud container orchestration platforms for continuous integration, deployment and delivery. Technologies like Docker and Kubernetes are used here as the state-of-the-art cloud-native infrastructures the software is deployed on. However, deployment of heterogeneous service environments, developed by multiple teams with different technical proficiency levels, is not a trivial task. The thesis ...
Current advances in recommender systems allow for context-specific suggestions of relevant literature based on various parameters. As a contextual help in writing scientific papers, a citation recommender system should aid the student by providing a personalized suggestion of publications to consider for the Related Work section of a publication. Hence, for this project, we want ...
The goal of this thesis is to integrate the open-source framework ReaderBench into the Kubernetes cluster of the tech4comp project. The thesis should investigate related work in the domain of text mining, natural language processing and educational data mining. The developed extension should integrate into the existing project’s infrastructure and provide mentees and their mentors/tutors ...
Social Bots (software robots) are computer algorithms that automatically produce content and interact with humans on social media. This thesis will utilize chat interfaces, a social bot framework and learning management systems to conduct assessments for learning content of a lecture with the help of a social bot.
Modern collaborative development practices use agile principles to structure and organize the development process. The tool support for this includes source code management, with the large majority of development teams using Git. While collaboration patterns and access management of cooperation on source code is studied quite well, for MDWE (Model-Driven Web Engineering) processes, where collaboration ...
The goal of this thesis is to make collected Learning Analytics data, extracted from various Learning Management Systems, traceable and verifiable by keeping a reference to the monitored data on the las2peer Blockchain. The thesis should investigate related work in the domain of educational usage of Blockchain technology. The developed extension should integrate into the ...
The goal of this thesis is the development of a secure and user-friendly authentication system for las2peer. Conceptually, it should be build on / support the aforementioned existing features of las2peer, namely the blockchain-based verification system and the OpenId Connect standard. Technically, these two systems should be integrated within a modern Web authentication flow, supporting ...
Learning analytics aim at providing an insight into the student’s learning process such that individual performance can be measured and thus provide the basis for individual student support. This thesis will utilize and evaluate existing mentoring solutions and aggregate them in a state-of-the-art progressive Web application. The outcome of this thesis will be a newly ...
Social Bots (software robots) are computer algorithms that automatically produce content and interact with humans on social media. This thesis will utilize and evaluate a social bot framework with different community applications. It will also extend the framework to support two-way chat interfaces with the system via common chat applications (e.g. Slack).