Analysis of literature in scientific conferences and journals to identify and describe the evolution of trends is valuable for supporting the dissemination and distribution of knowledge in a large-scale decentralized research community. A trend is an increase in popularity, while a downtrend describes a decrease in popularity of a certain topic. The goal of this ...
The implementation of game-design features and gaming concepts in non-game environments is known as gamification, whereas habit development is the process through which a behavior becomes automatic or habitual via repeated repetition. The goal of this thesis is to use the open-source Gamification Framework developed at our chair in the context of seminar papers and ...
Research interest in DevOps bots has increased in recent years, but only a few bots currently support end-user participation in the DevOps approach. Using wireframes and model-driven software development approaches allows end-users to take part in the development process.