Analysis of literature in scientific conferences and journals to identify and describe the evolution of trends is valuable for supporting the dissemination and distribution of knowledge in a large-scale decentralized research community. A trend is an increase in popularity, while a downtrend describes a decrease in popularity of a certain topic. The goal of this ...
The implementation of game-design features and gaming concepts in non-game environments is known as gamification, whereas habit development is the process through which a behavior becomes automatic or habitual via repeated repetition. The goal of this thesis is to use the open-source Gamification Framework developed at our chair in the context of seminar papers and ...
Research interest in DevOps bots has increased in recent years, but only a few bots currently support end-user participation in the DevOps approach. Using wireframes and model-driven software development approaches allows end-users to take part in the development process.
Online recommender systems (RSs) are an integral element of the web used by around 4 billion people world wide. The ultimate goal of these systems is to help users find content, such as articles, videos, products, social media posts, etc. depending on the respective web service, that is in some form appealing or relevant to ...
Based on our Mixed Reality framework for gamification we want to explore the design and implementation of mixed reality escape rooms in collaborative educational settings.
When working on a literature study, authors are presented with a large body of literature to find key contributions in. It can be challenging to identify relevant and important papers for the core topic of the literature study. Existing approaches like citation-networks and co-citation networks use references between papers to draw conclusions about their relatedness ...
Social Bots (software robots) are computer algorithms that automatically produce content and interact with humans on social media. Despite their tremendous success (roughly half of the Internet traffic is generated by social bots), there are only a few platforms where end-users can design, generate, test and deploy software bots for their purpose without deep knowledge ...
With the continuous development and maturing of the emerging WebXR standard, mixed reality learning experiences can be realized on the web. This opens up new ways of integrating mixed reality learning in existing virtual learning environments like Moodle. Hence, we implemented Realitybox, a WebXR-based H5P module. It adds a viewer panel for 3D objects and ...